Carry (Position 1)
The primary late-game damage dealer who farms to scale into the most powerful hero.
Carries (Position 1) are weak early but dominant late game once core items are assembled. They spend the first 15–25 minutes farming to maximize GPM and net worth. Carry farm efficiency, item timing, and teamfight impact are primary professional performance metrics. Common carries: Juggernaut, Anti-Mage, Morphling, Terrorblade.